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The Viewport Trap: Preventing Geometry Corruption in Image Editors
뷰포트 함정: 이미지 에디터의 내보내기 오류를 방지하는 아키텍처
Why it matters
Image editors often make a critical mistake by mixing the viewport layer (for comfortable viewing and interaction) with the actual image coordinates (needed for export). This causes the UI to look correct while the exported result is geometrically wrong—a subtle bug that compounds during resizing operations. Developers building crop editors, screenshot tools, and markup applications must maintain a clear boundary between these two coordinate systems to ensure reliable output.
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viewport mappingcoordinate systemsimage editorscrop toolscanvas rendering