rising3월 13일· 2 sources
UV Scaling vs Texture Size in Unreal Engine
Unreal Engine에서 UV 스케일링과 텍스처 크기의 관계
Why it matters
The author discovered how UV coordinates control texture tiling in Unreal Engine: multiplying UV values increases repetition while dividing makes textures appear larger, since texture space maps 0–1 and values beyond 1 cause repeats. They also learned that normal maps store surface direction data via RGB channels (R=X, G=Y, B=Z) to fake lighting detail without adding geometry, explaining their characteristic purple/blue appearance.
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cascaded shadow mapsdirectional lightmaterial editornormal mapsscalability groupsshadow resolutiontexture tilingunreal engineuv coordinates