ended4월 25일· 1 sources
김민석 총리, 펄어비스 '붉은사막' 500만장 돌파 축하... “K게임 위상 높인 전환점”
Why it matters
Red Desert's 5 million copies sold in 26 days marks a watershed moment for Korea's gaming industry—proving competitive viability beyond mobile into global console markets. The game's success with proprietary engine technology and AAA-quality production establishes a new competitive blueprint that Korean developers can replicate internationally. Government acceleration of K-game industry support indicates this shift from mobile-centric to multi-platform strategy will reshape Korea's content export landscape.
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Red DesertConsole gamingOpen-worldIn-house engineK-content