ended9월 13일· 1 sources

You don't need look-at matrices for an FPS camera

Why it matters

If you have ever written an FPS camera, you have probably seen something like this: vec3 forward = get_forward_vector(yaw, pitch); vec3 target = position + forward; mat4 view = look_at(position, targe...

1
Sources
+0
24h
Growth
4d
Active

Sources

Related Issues