ended3월 14일· 1 sources
Women and Gaming: The 52/48 Split, the Toxicity Problem, and the Influencers Changing Everything
여성과 게이밍: 52대 48의 성비, 독성 문화 문제, 그리고 변화를 이끄는 인플루언서들
Why it matters
Women comprise 48% of global gamers and 52% in the U.S., yet face persistent toxicity and cultural exclusion in gaming spaces. Despite comparable spending ($304/year in the U.S.) and a potential untapped market of 93 million additional players, the industry has failed to create equitable environments, representing both a moral and commercial missed opportunity.
1
Sources
+0
24h
—
Growth
191d
Active
gaming gender gaptoxicityESAwomen gamersAmpere Analysis