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Beyond Text: Why LLM Architecture Struggles With Interactive Gameplay
LLM이 게임에 약한 진짜 이유: 멀티모달 처리의 한계
Why it matters
While large language models excel at text-based tasks, they fundamentally struggle with video games because their architecture is optimized for discrete token prediction rather than multimodal real-time processing. Games demand simultaneous handling of visual input, audio, game state, and rapid temporal dynamics—a far cry from the sequential text processing LLMs were designed for. Even with augmentations like Vision Transformers, the complexity of converting pixels into tokens and integrating multiple input streams reveals that solving LLMs' gaming challenge requires architectural innovations beyond current approaches.
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LLMsvideo gamesTransformersmultimodal learningVision Transformers