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Three Runtimes, One Canvas: Engineering Interactive Sound Art

게임과 음악의 협주, DragonRuby로 만드는 인터랙티브 설치 미술

Why it matters

This technical writeup documents the engineering behind an unusual multimedia installation that blurs the line between idle game and electroacoustic composition. By combining three separate runtimes—Ruby for state management, Pure Data for audio synthesis, and C for real-time I/O—the creator solves complex problems that typically remain undocumented. The project demonstrates how thoughtful multi-runtime architecture enables artistic vision while remaining maintainable as a single iOS application.

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DragonRuby GTKPure Datalibpdinteractive sound installationidle gameelectroacoustic composition

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