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Minerust
Minerust — 고성능 복셀 렌더링 엔진
Why it matters
Render3D is a high-performance voxel rendering engine written in Rust, leveraging wgpu for cross-platform GPU support (Vulkan, DirectX 12, Metal). It features GPU-driven indirect drawing, greedy meshing, procedurally generated infinite worlds with 11 biomes, and an authoritative multiplayer architecture with client prediction. The engine uses compute shader culling, CSM shadows, water simulation, and multi-threaded async world generation.
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Rustvoxel renderingwgpuprocedural generationmultiplayerGPU-driven