ended9월 11일· 1 sources
I set an 18-hour playtime target for my idle game. A simulation says it has 3.7
Why it matters
Ashline is an idle army-vs-army battler I'm building for my browser arcade (not public yet). You get five unit roles, enemy waves that hit back, offline progress, a champion with skill trees and a col...
1
Sources
+0
24h
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Growth
4d
Active