ended9월 11일· 1 sources

I set an 18-hour playtime target for my idle game. A simulation says it has 3.7

Why it matters

Ashline is an idle army-vs-army battler I'm building for my browser arcade (not public yet). You get five unit roles, enemy waves that hit back, offline progress, a champion with skill trees and a col...

1
Sources
+0
24h
Growth
4d
Active

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