ended3월 17일· 3 sources
I Built a Sprite Sheet Tool That Runs Entirely in the Browser (No Uploads, No Backend)
업로드도 서버도 필요 없는, 브라우저에서 동작하는 스프라이트 시트 도구를 만들었습니다
Why it matters
A developer built a fully client-side, browser-based sprite toolchain that handles the entire sprite workflow—video/GIF to sprite sheet conversion, texture atlas packing (MaxRects, Shelf, Grid), duplicate detection, normal map generation, and GIF/video compression—without any backend or file uploads. The stack leverages FFmpeg.wasm for video/GIF decoding, HTML5 Canvas for frame extraction and atlas rendering, and includes optimization features like power-of-two sizing, padding, extrusion, and PNG quantization.
3
Sources
+0
24h
—
Growth
188d
Active
webpBackground removalmaxrects packingCanvas APIClient-sideffmpeg.wasmbatch processing