ended3월 22일· 1 sources

How We Synchronized Editing for Rec Room's Multiplayer Scripting System

Rec Room의 멀티플레이어 스크립팅 시스템에서 동기화 편집을 구현한 방법

Why it matters

Rec Room's Circuits is a multiplayer-synchronized scripting system that lets players build interactive experiences. The team evolved from V1 (using per-object synchronization with scalability limits) to V2, which consolidated all state into a single game object. After encountering cross-object consistency issues with an in-memory database approach, they adopted a Redux-inspired architecture where all state changes flow through a single reducer function.

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Rec RoomCircuitsReduxmultiplayer synchronizationpeer-to-peer networking

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